As any major prize-giving event approaches, there’s always a clamor for introducing of new categories to honor unsung work and fill the spirits of enthusiasts who have specialized interests.
A fellow writer previously argued supporting a scary games classification. It would be amazing. Equally deserving are board games, representing someone's personal cause. However, I must insist for pushing forward since similar to blinkered fanatics, I have a cast-iron argument backing this proposal remains most pressing and significant. Here's the proposal: There should be a classification for brain-teasing titles.
Categorizing Game Types
Categorizing art by genre defies precise measurement; it remains highly personal, and it will always start arguments resulting in unclear classifications. It's understandable that film award organizations avoid this approach. But it is an essential concession within the realm of gaming, showing incredible range they barely qualify one unified medium.
For the full spectrum of achievement in video games to be recognized, while allowing diverse titles to compete fairly, classification by type becomes crucial.
Current Gaming Award Categories
Prominent interactive entertainment events currently feature award types recognizing Action-oriented games, Action/Adventure, RPG experiences, Fighting, Sim/Strategy, and Sports/Racing games. Together, these classifications actually cover numerous genres, and you can find room for numerous titles.
Not so for puzzle games. No suitable classification appears to put them. Consider three of this year’s best games, showing diverse approaches: building puzzles in a particular game, the pulse-pounding block-matching from another release, thought-provoking social scenarios from additional release. Which classification works between these six categories? Simply put, no category fits.
Recognition Challenges
Numerous examples exist of brilliant puzzle games released every year that have no home during gaming ceremonies, unless they happen to qualify classification types such as Handheld titles, Virtual reality experiences, and the highly challenging independent game categories.
- A renowned logic title got overlooked for anything during that awards season
- A different innovative game was excluded that year
- Popular arranging title was overlooked recently
- Just some logic titles scraped into independent or mobile categories
Importance of Logic Titles
These are often compact experiences, however the design behind logic titles holds tremendous importance. Well-known matching games rank among the most-played games worldwide maintaining this status for an extended period.
The famous puzzle experience rivals famous sandbox experiences for the title of best-selling game of all time; it also contends for top gaming experience. Logic titles represent cornerstones to the art of video games, and they are in conversation across multiple categories.
Proposal and Rationale
Logic titles wouldn't face such difficulty. You could fill a field of five with fascinating, diverse, deserving games every year with ease — perhaps, with difficulty, given the need to exclude many worthy titles.
Restating the point, these include experiences that otherwise have no home at major gaming awards. Brain-teaser creators operate at the demanding boundary interactive creation, producing among most fundamental forms of gaming itself. Just like film action specialists, they merit acknowledgment. We shouldn't delay generations.